I had heard about Second Life for a while before I finally signed up three years ago. Aside from my strange fascination with all sorts of techie geekdom, I was captivated with the idea of a utopian virtual society, where you could be anything you chose to be, free from judgement, where oddity was embraced and everyone was free to experience a life different from their "first life."
Of course, what I found was something entirely different. Sure, you were free to wander the grid in your freebie skin, prim hair and $L2 jeans, but the SL elite were also free to inform you of your errors in judgement and publicly humiliate you.
In those first days, I became great at finding the best modifiable freebies, then tweaking and adjusting them until I got what I wanted. I think I'm still wearing my first freebie shape, that I've stretched, shrunk, twisted and mutilated like a plastic surgeon on heroin.
One day, I landed at an infohub, having worked on my look for days but still wearing my system issue helmet hair and was approached by a handsome man with pale skin, a tall, lean shape and freakin' fabulous hair. He was dressed in a dark suit and had entrancing eyes that a girl would follow anywhere. He sent me an IM saying, "Great look, but you need hair. Follow me"
He tped me to another location (no, I didn't hesitate for a second to follow him... he was damned fine,) which turned out to be Calla hair, gave me $200, helped me pick out a new do, showed me how to adjust it and then *poof* he was gone.
He was my Hairy Godfather.
Now, three years later, I've watched the fashion industry in Second Life explode with fashion shows, trendy publications with models and photographers everywhere. Skins are more realistic, the clothes are mindblowing and we've even got prim feet.
But I think we've lost something as well.
A few days ago, I was privvy to a conversation among some members of the fashion industry. Someone shared a picture of an avatar she'd seen in a store and commented how pretty it was. I took a look and I agreed, the avatar she'd seen was quite lovely. But others started chiming in..
- Her shoulders were too wide
- Her hips were too narrow
- Her nose was "wrong"
- All her clothes came from the same label
- She was too tall
- Her hair was wrong for her face
Maybe I'm wrong but, if our avatars have to conform to some idealistic standard of beauty to be considered attractive, haven't we just recreated one of the worst aspects of our first lives?
Fanstasy sims with dragons, trolls and faeries have been replaced with strip malls and mega shopping sims. Elaborate builds where you could walk along and pick up copies of trees, flowers and little prim critters that were "free to copy" now all come with a price. Perfect prim feet are replacing long, flowing mermaid tails and I don't remember the last time I saw someone walking on an SL road.. just exploring.
In our quest to create things more realistic, we've stumbled and instead made them more like reality. I thought that's what we were trying to escape.